Coming September 2026
Ancient Heroes of The Bible
Warfare Battle #1
Game Overview
A Bible Adventure of Faith, Challenges, and Victory
Warfare – Battle #1 is a family-friendly Bible card game where players build Faith Journeys, overcome Darkness Challenges, and prepare for the ultimate battle between Jesus and the Prince of Darkness.
Throughout the game, players collect cards representing key people and events from Scripture while defending their Faith Journeys from attacks by powerful Darkness Challenge cards such as Pharaoh, Goliath, King Herod, and the Prince of Darkness.
Players must use Heroes, Power Cards, and Warfare Battles to protect their Journeys and continue growing stronger.
You need Set 1 & Set 2 of the Ancient Heroes of The Bible trading cards to play.
Your Mission
To win the game, a player must:
✓ Complete 3 Faith Journeys
✓ Possess Prince of Darkness (#73)
✓ Possess Jesus (#63)
✓ Play Jesus (#63) against Prince of Darkness (#73)
The first player to do so wins the game.
How to Play
During the game, players:
- Draw cards
- Build Faith Journeys
- Defend against Darkness Challenges
- Use Hero cards to defeat evil
- Help other players through Fellowship
- Battle on the Warfare Map
- Steal important cards from opponents
- Search for Jesus (#63) and Prince of Darkness (#73)
Every decision brings players closer to the final victory.
Three Ways to Defeat Darkness
When a Darkness Challenge attacks a Faith Journey, players may respond in one of three ways:
1. Hero Cards
Use the matching Hero to immediately defeat the Darkness Challenge.
Example:
- Goliath is defeated by David
- Pharaoh is defeated by Moses
- Temptation is defeated by Jesus #92
2. Power Cards
Power Cards can remove a Darkness Challenge when a Hero is unavailable.
3. Warfare Battles
Players answer questions from the Warfare Map to defeat the challenge and earn rewards.
Fellowship & Grace Reward
Faith Journey encourages players to help one another.
When another player’s Journey is under attack, you may use your Hero card to help defend them.
Helping another player earns a Grace reward:
- Draw 1 card, OR
- Take the top card from the discard pile.
The Final Battle
Prince of Darkness (#73) is the most important Darkness Challenge in the game.
Players may draw it, protect it, lose it, or steal it through Warfare Battles.
Only Jesus (#63) can defeat Prince of Darkness.
When a player has:
- 3 completed Faith Journeys
- Prince of Darkness (#73)
- Jesus (#63)
they may play Jesus against Prince of Darkness and immediately win the game.
Key Theme
Build your Faith.
Overcome Darkness.
Help others.
Follow the Journey.
Find Jesus.
Claim the victory.
Ancient Heroes of The Bible – Warfare Battle #1 Rules
Three Ways to Play
Family Edition • Adventure Edition • Team Edition
Introduction
One Game. Three Ways to Play.
Faith Journey is designed to grow with your family, church, or classroom. Every version uses the same deck of cards, allowing players to begin with simple gameplay and gradually add more strategy and Bible learning.
Whether you’re introducing children to Bible stories, enjoying family game night, or leading a youth group, there’s a Faith Journey edition that’s right for you.
Family Edition
Best For
- Families
- First-time players
- Children ages 8+
- Sunday School
- Casual game nights
Playing Time
20–30 minutes
Difficulty
Easy ★☆☆☆☆
Objective
Build three Faith Journeys while defending them from Darkness Challenges.
To win, a player must possess:
- Three completed Faith Journeys
- Jesus (#63)
- Prince of Darkness (#73)
On their turn, they reveal Prince of Darkness and immediately play Jesus (#63). Jesus defeats the Prince of Darkness and the player wins.
Gameplay
Players simply:
- Draw one card.
- Build Faith Journeys.
- Block opponents with Darkness Challenges.
- Defeat Darkness using Hero Cards or Power Cards.
- Discard one card.
No Warfare Map is used.
Example Game
Sarah begins building the Abraham Journey.
Michael later plays Goliath to block her Journey.
Sarah has David in her hand.
She immediately plays David.
David defeats Goliath.
Her Journey continues.
Later Sarah obtains Jesus (#63) and eventually wins a challenge to claim Prince of Darkness (#73).
Since she has three completed Faith Journeys, she reveals Prince of Darkness and immediately plays Jesus (#63).
Sarah wins the game.
Adventure Edition
Best For
- Churches
- Homeschool groups
- Experienced players
- Bible study groups
Playing Time
45–60 minutes
Difficulty
Medium ★★★☆☆
What’s Added
Everything from the Family Edition plus:
- Warfare Map
- Bible questions
- Warfare Battles
- Fellowship Rule
- Battle rewards
- More strategic play
Warfare Battles
If a player cannot defend with the matching Hero or a Power Card, they enter a Warfare Battle Ground on the map.
The player selects the stars of their Journey cards under attack and answers the corresponding Bible questions.
Correct answers:
- Defeat the Darkness Challenge
- Restore the Journey
- Capture the Darkness Challenge
- Choose a reward (options: ask if the challenger has Jesus #63 card or Prince of Darkness #73, draw from the deck, or pick a card from their challenger)
Incorrect answers:
The attacker chooses one reward according to the official rules.
Example Game
Sarah’s Abraham Journey (#4, #5, #6) is attacked by Goliath.
She has no David and no Power Card.
She enters a Warfare Battle. She enters the Battle Ground Map.
She answers the required Bible questions correctly.
She defeats Goliath.
As her reward, she claims Prince of Darkness from her opponent.
A few turns later she draws Jesus (#63).
She now possesses all the requirements for victory and wins.
Team Edition
Best For
- Youth Groups
- Churches
- Christian Schools
- Retreats
- Family Gatherings
Playing Time
45–75 minutes
Difficulty
Moderate–Advanced ★★★★☆
Team Rules
Players form teams of two.
Partners may:
- Discuss strategy
- Help defend Journeys
- Assist with Warfare Battles
- Optionally trade one card per turn (if using the Optional Team Trade Rule)
Fellowship
If a teammate’s Journey is attacked, another teammate may play the matching Hero Card to save the Journey.
The helper receives the normal Fellowship reward.
Example Game
Sarah focuses on building Faith Journeys.
Michael collects Hero Cards.
David attacks Sarah’s Journey with Pharaoh.
Sarah cannot defend.
Michael plays Moses.
Pharaoh is defeated.
Later Sarah wins a Warfare Battle and claims Prince of Darkness.
Michael later gives Sarah Jesus (#63) using the Optional Team Trade Rule.
Sarah now has:
- Three completed Faith Journeys
- Jesus (#63)
- Prince of Darkness (#73)
She reveals Prince of Darkness.
She immediately plays Jesus (#63).
Their team wins.
Comparison Chart
|
Feature |
Family |
Adventure |
Team |
|
Learn in 5 Minutes |
✓ |
✓ |
✓ |
|
Build Faith Journeys |
✓ |
✓ |
✓ |
|
Darkness Challenges |
✓ |
✓ |
✓ |
|
Hero Cards |
✓ |
✓ |
✓ |
|
Power Cards |
✓ |
✓ |
✓ |
|
Warfare Map |
— |
✓ |
✓ |
|
Bible Questions |
— |
✓ |
✓ |
|
Fellowship Rule |
Optional |
✓ |
✓ |
|
Team Play |
— |
— |
✓ |
|
Recommended Play Time |
20–30 min |
45–60 min |
45–75 min |
Which Edition Is Right for You?
Family Edition is perfect for introducing new players.
Adventure Edition adds Bible learning, strategy, and exciting Warfare Battles.
Team Edition emphasizes fellowship, teamwork, and cooperative play for churches and youth groups.
No matter which edition you choose, every game of Faith Journey encourages players to explore God’s Word, strengthen biblical knowledge, and enjoy meaningful fellowship through play.
